Review : Divinity Original Sin 2
As a Belgian, I am incredibly proud of Larian Studios. These game developers from Ghent are responsible for the Divinity series. After the brilliant Divinity: Original Sin from a few years ago, Larian Studios now comes with the sequel, Divinity: Original Sin II. After a successful Kickstarter campaign it was available for a long time in early access, but now the game has officially been released.
Divinity: Original Sin II takes place more than a thousand years after Original Sin. This time you will not play with a duo Source Hunters, but as a Sourcerer. The gods are dead and the world is already on the brink of the abyss. The Source is still a powerful source of energy with which spectacular magic that can be conjured up, but using this as a pitiful side effect is that large and dangerous monsters are suddenly released on the world. All Sourcerers are then shipped to a concentration camp / prison colony in the hilariously / ironically named Fort Joy. Your journey also begins on the boat to this fantasy version of Australia. There is danger everywhere, the guards are no darlings, and the prisoners aren't as friendly to each other as they might be. Your adventure begins with your escape plans, but soon you learn that the fate of the world might be in your hands.
The main story is quite strong, and is full of links to the other Divinity games (although there sometimes seem to be contradictions with the earlier canon). Yet it is not necessary to have played another episode from this series in order to enjoy the story and to understand what is happening. You can choose one of the six Origin Characters as your own character, or you can compose someone yourself. The Origin Characters you will encounter on your adventure anyway, but if you play with one of them you will get more unique dialogues and come to better understand them. These six characters, ranging from the living dead Fane to the delicious elite lizard the Red Prince and the bard with a demon in her head Loshe, are all interesting, have their own quests and can give their own twist to the story. They are packed with interesting dialogue options and often comment on what is happening in the world around them, but have more contact with your character than with each other. Not all six of them are equally closely associated with the main story, which mainly deals with with three of them.
The world of Divinity: Original Sin II is full of adventures, and most quests have at least more than one way to achieve a good or bad outcome, depending on whether you like to fight, sneak, negotiate or try to get as many characters as possible. teleporting by coming to forbidden places. This has to be done, because if you want to still enjoy the old tradition, you can still really kill everyone on your path and at least finish the main story. Small warning, you can kill everyone, but then you also easily make yourself an enemy and it may be that an entire village decides that they are better off with you 6 ft under.
However, if you leave the NPCs alive, you will soon notice that their dialogues are sometimes standard RPG dialogues, but can also be very funny or even heartrendering. In any case, you can often be very creative in your approach to the dialogues or quests. And as always, you should give at least one of your characters the opportunity to talk to animals from the beginning of your adventure, because those who do not do this will miss out on many more options, rewards or even full side quests! The game is packed with content that easily takes you over 50 hours, but sometimes you can miss a quest here and there, for example if you can not talk to animals, forget to check if there are any ghosts, or if you do eat dead character's body parts so you can relive their last moments (yes, that's a thing). Those who really want to do everything and want to read all books and letters, will see playing time approaching 100 hours.
With Divinity: Original Sin II, Larian Studios delivers another brilliant CRPG that you can or should be working on for a long time. The game is overflowing with creativity. The characters are interesting, but you are not forced to use them and both the main quest and the many side quests have different solutions. Thanks to the armor system, the fighting has improved compared to the previous edition, and you can make a lot of combinations when drawing up your character. Here and there, there is a small source of annoyance, such as the fact that your characters are running rather slowly or that your hotbar is getting full with all potions or scrolls that you find and you will also spend a lot of time keeping your equipment up-to-date, but the latter is already included. The multiplayer is still running smoothly, and the ability to play stories made by other players makes us mouth watering. Divinity: Original Sin II is definitely worth its price - and it is not even that expensive!